The project aims to create a system that generates genuine narratives within a text-based RPG game. The core idea is to move beyond simple random text generation and create narratives that feel more natural and engaging for the player.
7.3.1. Design Quest Structure:
Define the structure of quests, including objectives, rewards, and potential branching paths based on player choices.
7.3.2. Implement Quest Management Logic:
Develop the logic for assigning, tracking, and completing quests, including updating quest status, providing rewards, and triggering related events.
7.3.3. Integrate Quests with Narrative:
Integrate quests into the narrative, ensuring they feel meaningful and contribute to the overall story and character development.
7.3.4. Test and Refine Quest System:
Thoroughly test the quest system to ensure clear objectives, engaging gameplay, and seamless integration with the narrative.
Refine the system based on testing results and feedback.
7.3.1. Design Quest Structure: Define the structure of quests, including objectives, rewards, and potential branching paths based on player choices.
7.3.2. Implement Quest Management Logic: Develop the logic for assigning, tracking, and completing quests, including updating quest status, providing rewards, and triggering related events.
7.3.3. Integrate Quests with Narrative: Integrate quests into the narrative, ensuring they feel meaningful and contribute to the overall story and character development.
7.3.4. Test and Refine Quest System: Thoroughly test the quest system to ensure clear objectives, engaging gameplay, and seamless integration with the narrative. Refine the system based on testing results and feedback.