edz314 / GenuineNarrativeCreator

The project aims to create a system that generates genuine narratives within a text-based RPG game. The core idea is to move beyond simple random text generation and create narratives that feel more natural and engaging for the player.
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Implement Fluid Game Objective Models #22

Open edz314 opened 2 months ago

edz314 commented 2 months ago

9.1. Design Objective Data Structure: Define a flexible data structure for representing game objectives, including their description, completion criteria, potential rewards, and dependencies on other objectives. Consider using a graph-based structure to represent relationships between objectives and allow for branching paths.

9.2. Implement Objective Generation Logic: Develop an algorithm for generating objectives dynamically based on the current game state, player choices, and narrative context. Consider factors like character motivations, world events, and player progress.

9.3. Implement Objective Tracking and Updates: Create a system for tracking the progress of objectives and updating their status based on player actions and events within the game. Provide clear feedback to the player on their progress towards completing objectives.

9.4. Implement Objective Adaptation Logic: Develop logic for adapting objectives based on player choices and actions, allowing for objectives to change, be replaced, or branch into new objectives. Consider using techniques like rule-based systems or machine learning to create more dynamic and responsive objective models.

9.5. Integrate with Narrative Generation: Seamlessly integrate the fluid objective models with the narrative generation system, ensuring that objectives are reflected in the generated narratives and contribute to a cohesive and engaging story.

9.6. Test and Refine Objective Models: Thoroughly test the implementation of fluid objective models, focusing on their adaptability, responsiveness to player choices, and integration with the narrative. Refine the models based on testing results and feedback.