edz314 / GenuineNarrativeCreator

The project aims to create a system that generates genuine narratives within a text-based RPG game. The core idea is to move beyond simple random text generation and create narratives that feel more natural and engaging for the player.
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Refactor Large Functions #25

Open edz314 opened 4 weeks ago

edz314 commented 4 weeks ago

Observation: Several functions within the codebase are handling too many responsibilities, which makes them difficult to maintain and understand. This also increases the chances of introducing bugs.

Proposed Action:

  1. Identify functions exceeding 50 lines of code or those performing multiple operations that could be broken down.
  2. Refactor these functions into smaller, more focused units, adhering to the Single Responsibility Principle (SRP).
  3. Ensure that each refactored function is covered by unit tests to validate its behavior.

Issue Example:

Title: Refactor Large Functions to Improve Maintainability

Description:

Identify and refactor large functions, particularly in the narrative_generation.py and ad_integration.py modules. Focus on splitting functions that handle multiple tasks into smaller, single-purpose functions. Update unit tests to cover the newly created functions and ensure no loss in functionality.

edz314 commented 4 weeks ago

Current Status: This issue addresses general performance concerns.

Suggested Edit: Narrow down the focus to optimizing the AI’s real-time processing capability, specifically when generating narratives under high load. Include tasks like profiling the AI’s response times and introducing caching mechanisms for frequently used narrative elements.