edz314 / GenuineNarrativeCreator

The project aims to create a system that generates genuine narratives within a text-based RPG game. The core idea is to move beyond simple random text generation and create narratives that feel more natural and engaging for the player.
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Optimize Narrative Generation #29

Open edz314 opened 2 months ago

edz314 commented 2 months ago

Observation: The narrative generation module is currently facing performance challenges, especially when generating complex narratives or when under high load.

Proposed Action:

  1. Investigate specific areas within the narrative generation process that contribute to high CPU or memory usage.
  2. Optimize algorithms where possible, and consider implementing asynchronous processing for tasks that do not need to be executed sequentially.
  3. Explore the possibility of simplifying the narrative models or breaking them into smaller, more manageable sub-models that can be processed in parallel.

Issue Example: Title: Optimize Narrative Generation for Performance Under Load

Description:

  1. Profile the narrative generation process to identify performance bottlenecks, particularly under high load scenarios.
  2. Optimize existing algorithms and consider asynchronous processing to improve efficiency.
  3. Investigate breaking down complex narrative generation tasks into smaller sub-tasks that can be executed in parallel.
edz314 commented 2 months ago

Current Status: The issue focuses on improving the flow of narratives generated by the AI.

Suggested Edit: Expand this issue to include not just coherence, but also contextual relevance. The narratives should dynamically adapt to player behavior and advertiser goals, ensuring that ad placements are naturally integrated and enhance the story rather than disrupt it.