The project aims to create a system that generates genuine narratives within a text-based RPG game. The core idea is to move beyond simple random text generation and create narratives that feel more natural and engaging for the player.
1.3.1. Define Narrative Stages:
Clearly define the different stages of the narrative and their characteristics.
1.3.2. Implement Stage Transition Logic:
Develop logic for transitioning between narrative stages based on specific conditions or events.
1.3.3. Design Narrative Arcs:
Create templates or guidelines for structuring narrative arcs within each stage, ensuring a cohesive and engaging storyline.
1.3.4. Test and Refine Narrative Structure:
Thoroughly test the narrative structuring logic to ensure it produces well-paced and engaging narratives.
Refine the structure based on testing results and feedback.
1.3.1. Define Narrative Stages: Clearly define the different stages of the narrative and their characteristics.
1.3.2. Implement Stage Transition Logic: Develop logic for transitioning between narrative stages based on specific conditions or events.
1.3.3. Design Narrative Arcs: Create templates or guidelines for structuring narrative arcs within each stage, ensuring a cohesive and engaging storyline.
1.3.4. Test and Refine Narrative Structure: Thoroughly test the narrative structuring logic to ensure it produces well-paced and engaging narratives. Refine the structure based on testing results and feedback.