The project aims to create a system that generates genuine narratives within a text-based RPG game. The core idea is to move beyond simple random text generation and create narratives that feel more natural and engaging for the player.
Define the data structures and algorithms needed to generate and represent different types of terrain, buildings, and landmarks. This will include defining types of maps (e.g., overworld, dungeon, city) and their components.
Define the data structures and algorithms needed to generate and represent different types of terrain, buildings, and landmarks. This will include defining types of maps (e.g., overworld, dungeon, city) and their components.