The project aims to create a system that generates genuine narratives within a text-based RPG game. The core idea is to move beyond simple random text generation and create narratives that feel more natural and engaging for the player.
Implement procedural generation algorithms that can create maps based on narrative requirements and player interactions. These algorithms should be able to adapt based on narrative context, player choices, and dynamic events.
Implement procedural generation algorithms that can create maps based on narrative requirements and player interactions. These algorithms should be able to adapt based on narrative context, player choices, and dynamic events.