The project aims to create a system that generates genuine narratives within a text-based RPG game. The core idea is to move beyond simple random text generation and create narratives that feel more natural and engaging for the player.
Build modules that handle the updating and management of maps as the game progresses. These modules should support dynamic changes, such as opening new areas, altering existing ones, or creating temporary events.
Build modules that handle the updating and management of maps as the game progresses. These modules should support dynamic changes, such as opening new areas, altering existing ones, or creating temporary events.