The project aims to create a system that generates genuine narratives within a text-based RPG game. The core idea is to move beyond simple random text generation and create narratives that feel more natural and engaging for the player.
2.1.1. Research Potential Engines:
Identify potential game engines that are suitable for text-based RPGs, considering factors like ease of use, flexibility, community support, and licensing terms.
Popular options include Pygame, Unity, Unreal Engine, and custom text-based game engines.
2.1.2. Evaluate Engine Capabilities:
Evaluate the capabilities of each potential engine, focusing on features like text rendering, input handling, event management, and scripting support.
2.1.3. Consider Project Requirements:
Consider the specific requirements of the project, such as the desired level of visual fidelity, the complexity of the game mechanics, and the target platform.
2.1.4. Make a Decision and Justify Choice:
Select the most suitable game engine based on the research and evaluation, providing a clear justification for the chosen engine.
2.1.1. Research Potential Engines: Identify potential game engines that are suitable for text-based RPGs, considering factors like ease of use, flexibility, community support, and licensing terms.
Popular options include Pygame, Unity, Unreal Engine, and custom text-based game engines.
2.1.2. Evaluate Engine Capabilities: Evaluate the capabilities of each potential engine, focusing on features like text rendering, input handling, event management, and scripting support.
2.1.3. Consider Project Requirements: Consider the specific requirements of the project, such as the desired level of visual fidelity, the complexity of the game mechanics, and the target platform.
2.1.4. Make a Decision and Justify Choice: Select the most suitable game engine based on the research and evaluation, providing a clear justification for the chosen engine.