edz314 / GenuineNarrativeCreator

The project aims to create a system that generates genuine narratives within a text-based RPG game. The core idea is to move beyond simple random text generation and create narratives that feel more natural and engaging for the player.
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Choose a Target Engine: #4

Open edz314 opened 4 weeks ago

edz314 commented 4 weeks ago

2.1.1. Research Potential Engines: Identify potential game engines that are suitable for text-based RPGs, considering factors like ease of use, flexibility, community support, and licensing terms.

Popular options include Pygame, Unity, Unreal Engine, and custom text-based game engines.

2.1.2. Evaluate Engine Capabilities: Evaluate the capabilities of each potential engine, focusing on features like text rendering, input handling, event management, and scripting support.

2.1.3. Consider Project Requirements: Consider the specific requirements of the project, such as the desired level of visual fidelity, the complexity of the game mechanics, and the target platform.

2.1.4. Make a Decision and Justify Choice: Select the most suitable game engine based on the research and evaluation, providing a clear justification for the chosen engine.