edzillion / blood-n-guts

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Request: Universal system support by allowing us to determine which sheet value controls bleeding. #189

Closed Vaugher closed 3 years ago

Vaugher commented 3 years ago

When editing tokens we are able to tie any sheet characteristic we want to the resource bars, would such a thing be possible for the bleeding system as well? This would allow any system to make use of this wonderful mod without painstakingly crafting support for each one.

Since bleeding is tied to a % of whatever value it is using, this should work no matter which characteristic we decide to tie to bleeding. It might mean we'd have to select the bleeding characteristic for every token we make, but that's honestly not a big deal IMO.

edzillion commented 3 years ago

Good idea, and one I hadn't really considered. I will try to implement this now.

duskfyre commented 3 years ago

I agree with this one! I'd love to make this work for Lancer (mechs bleeding oil!) and other smaller systems

MarlQ commented 3 years ago

Yeah, I'd love this as well.

MarlQ commented 3 years ago

So, I just delved into the code and replaced all occurences of attributesand hprespecively with my system's health variables, and deactivated blood colour (or put in a few ? checks for the details property)... and it... just works.

dmrickey commented 3 years ago

Any update on this?

edzillion commented 3 years ago

Yep @dmrickey this has been added in v0.8.0 (#207) can you test and report back?

Note: You need to set a tracked attribute for each actor type individually (character, npc etc.). Go to token config on that actor type, then go to the Image tab, then scroll to the bottom, check 'Custom Blood Settings' and then at the bottom there is a field called 'Trackable Health Attribute'.

edzillion commented 3 years ago

Closing as no response.