Closed Naturalien closed 3 years ago
Thanks for the suggestion. I looked into doing something like that, and ran into some issues supporting many different systems. In the end I decided to just go ahead and implement support directly.
So I was working though the shadowrun5e
system and I ran into an issue I can't figure out. Do sprites
have hp? how is combat with them dealt with? Do they have a hp equivalent?
this has been added in v0.8.0 (#207) can you test and report back?
Note: You need to set a tracked attribute for each actor type individually (character, npc etc.). Go to token config on that actor type, then go to the Image tab, then scroll to the bottom, check 'Custom Blood Settings' and then at the bottom there is a field called 'Trackable Health Attribute'.
Thanks for the suggestion. I looked into doing something like that, and ran into some issues supporting many different systems. In the end I decided to just go ahead and implement support directly.
So I was working though the
shadowrun5e
system and I ran into an issue I can't figure out. Dosprites
have hp? how is combat with them dealt with? Do they have a hp equivalent?
I am very sorry that I did see it only until now. All beings (fleshy, spirit or vehicle/drone) work the same way. All have a physical damage track which is the amount of damage you can take. But here some differences start. Fleshies and Spirits do have a physical AND a stun track. Vehicles ONLY have a stun track.
this has been added in v0.8.0 (#207) can you test and report back?
Note: You need to set a tracked attribute for each actor type individually (character, npc etc.). Go to token config on that actor type, then go to the Image tab, then scroll to the bottom, check 'Custom Blood Settings' and then at the bottom there is a field called 'Trackable Health Attribute'.
I will check it as soon as possible!
Closing this as no response from user
It would make it includable in almost all systems easily by being able which track it triggers on. In shadowrun you could just tie it to track.physical, for example. As soon as this bar increases or decreases (maybe a choice?) it would get a trigger for blood.