edzillion / blood-n-guts

Other
4 stars 16 forks source link

[Request] Make blood activatable with any trackable stat #194

Closed Naturalien closed 3 years ago

Naturalien commented 3 years ago

It would make it includable in almost all systems easily by being able which track it triggers on. In shadowrun you could just tie it to track.physical, for example. As soon as this bar increases or decreases (maybe a choice?) it would get a trigger for blood.

2021-02-07 01_45_21-Window

edzillion commented 3 years ago

Thanks for the suggestion. I looked into doing something like that, and ran into some issues supporting many different systems. In the end I decided to just go ahead and implement support directly.

So I was working though the shadowrun5e system and I ran into an issue I can't figure out. Do sprites have hp? how is combat with them dealt with? Do they have a hp equivalent?

edzillion commented 3 years ago

this has been added in v0.8.0 (#207) can you test and report back?

Note: You need to set a tracked attribute for each actor type individually (character, npc etc.). Go to token config on that actor type, then go to the Image tab, then scroll to the bottom, check 'Custom Blood Settings' and then at the bottom there is a field called 'Trackable Health Attribute'.

Naturalien commented 3 years ago

Thanks for the suggestion. I looked into doing something like that, and ran into some issues supporting many different systems. In the end I decided to just go ahead and implement support directly.

So I was working though the shadowrun5e system and I ran into an issue I can't figure out. Do sprites have hp? how is combat with them dealt with? Do they have a hp equivalent?

I am very sorry that I did see it only until now. All beings (fleshy, spirit or vehicle/drone) work the same way. All have a physical damage track which is the amount of damage you can take. But here some differences start. Fleshies and Spirits do have a physical AND a stun track. Vehicles ONLY have a stun track.

this has been added in v0.8.0 (#207) can you test and report back?

Note: You need to set a tracked attribute for each actor type individually (character, npc etc.). Go to token config on that actor type, then go to the Image tab, then scroll to the bottom, check 'Custom Blood Settings' and then at the bottom there is a field called 'Trackable Health Attribute'.

I will check it as soon as possible!

edzillion commented 3 years ago

Closing this as no response from user