edzillion / blood-n-guts

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[Feature] Settings toggle to stop bleeding based on visibility and also death #205

Open UnoriginalDM opened 3 years ago

UnoriginalDM commented 3 years ago

I would recommend a setting toggle that can stop bleeding when a creature is not visible and also when a creature is dead.

I have run encounters where I needed to hide a creature, but the blood trail still shows so I would have to hide the creature, heal it, write down their hp, and then move the token. I made the mistake of trying to do this with several creatures. The reason I recommend making it a setting toggle is because I have also ran encounters where I used the blood trail as a way for my players to track an invisible creature. It was pretty cool.

I am also recommending the toggle for dead creatures because I have a player who has on a few occasions surprised me by using a dead creature as bait or a prop to trick others. He would sometimes carry these creatures around for a scene or two using token attacher.

For a future feature, it would be cool if we could tie the bleeding to a condition so that way you could just toggle a "bleeding" condition to start/stop the effect.

Lastly, I just want to say thank you without this mod I would not have come up with the ideas to run a new kind of encounter. My next venture I will use a blood trail to warn my players of traps in a dungeon.

dreadmaps commented 3 years ago

Toggling bleeding on/off would be great, with a macro or in the right click token context menu I would like to add that timed bleeding would be great too, it gradually goes away or becomes less and less until X seconds or whatever