Blood Layer - all blood splats other than token splats are drawn on the blood layer.
TileSplat - blood layer splats are derived from Tile, so most tile functionality is available (e.g. delete, move, lock etc.).
Brush Tool - blood can now be drawn directly into the scene.
Blood Layer Tools:
Toggle - toggles layer visiblity (token splats will still be visible).
Select - select and manipulate blood splats on the blood layer.
Brush - draw blood splats directly to the blood layer.
Brush Settings - set brush color, font, size, density etc.
Wipe - wipes blood layer (token splats will remain).
Color has been simplified, rbga -> hex colors, alpha is set on the parent container instead.
New system compatibility system. Adding new systems possible through editing src/data/systems.ts
Many new systems supported: archmage, cyberpunkred, D35E, dark-heresy, dcc, dnd5e, gurps4e, lancer, lotfp, pf1, pf2e, shadowrun5e, starwarsffg, swade, twodsix, uesrpg-d100, wfrp4e
Universal System Support - if a system is not supported it is possible to set a trackable health attribute on each actor type (character, npc etc.) Note: this attribute requires both .value and .max fields to work.
[0.8.0]
MAJOR UPDATE
Tile
, so most tile functionality is available (e.g. delete, move, lock etc.).src/data/systems.ts
.value
and.max
fields to work.