Closed kimitsu closed 3 years ago
When the modified hp reaches zero the following line would ignore that value and the consequent damage severity calculations would be based on the unmodified hp, resulting in no blood at all.
SplatToken.js@214: const currentHP = BloodNGuts.system.currentHPChange(changes, this.actorType) || BloodNGuts.system.currentHP(this.token, this.actorType);
You're right of course. Thanks. This fix will be in the upcoming v0.8.7 release
When the modified hp reaches zero the following line would ignore that value and the consequent damage severity calculations would be based on the unmodified hp, resulting in no blood at all.