edzillion / blood-n-guts

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Custom Blood Color Settings not working in Forge #245

Open KellethDregar opened 3 years ago

KellethDregar commented 3 years ago

I had custom blood colors working when I had the module running locally but upon moving to forge I seem to be having issues customizing the blood. No matter what changes I make the settings seem to remain as default.

I am uploading the below "customBloodColorSettings" to the Assets/ Library/blood-n-guts/ directory on Forge but when starting the server and going into the game, the colors do not display properly.

The content of the json file is as follows:

{ "aberration": "rgba(75, 18, 180, 0.7)", "beast": "blood", "dwarf": "blood", "humanoid": "blood", "giant": "blood", "swarm": "blood", "celestial": "rgba(198, 146, 25, 0.7)", "construct": "rgba(8, 4, 1, 0.7)", "dragon": "blood", "elemental": "rgba(31, 218, 212, 0.7)", "elf": "blood", "fey": "blood", "plant": "rgba(13, 62, 27, 0.7)", "half-elf": "blood", "mech": "rgba(0, 0, 0, 0.7)", "monstrosity": "blood", "ooze": "name", "undead": "rgba(66, 9, 9, 0.7)" }

Update: Just tested again on local foundry, the configuration using rgba is having some issues for some reason, throws an error in the console. Changed it to HEXA and it works there when placed in the custom path /data/blood-n-guts

Tried that configuration on forge and it still seems to ignore it and use the defaults.

{ "aberration": "#4B12B4", "beast": "blood", "dwarf": "blood", "humanoid": "blood", "giant": "blood", "swarm": "blood", "celestial": "#C69219", "construct": "#080401", "dragon": "blood", "elemental": "#1FDAD4", "elf": "blood", "fey": "blood", "plant": "#0D3E1B", "half-elf": "blood", "mech": "#000000", "monstrosity": "blood", "ooze": "name", "undead": "#420909" }