Describe the bug
When we try to create a splat on any of the edge grid squares it is changed to be on the inner edge of that square (specifically to 99). e.g. x:150, y:50 => x:150, y:99
When saving the history using scene.setFlag the val is correct, when that data comes into the updateSceneHandler it is 99.
Describe the bug When we try to create a splat on any of the edge grid squares it is changed to be on the inner edge of that square (specifically to 99). e.g. x:150, y:50 => x:150, y:99
When saving the history using scene.setFlag the val is correct, when that data comes into the updateSceneHandler it is 99.