Closed edzillion closed 3 years ago
token.actor.data.data:
token.actor.data.data
token.actor.data.data {…} advantage: "" attribute: {…} empathy: Object { label: "ATTRIBUTE.EMPATHY", value: 0 } logic: Object { label: "ATTRIBUTE.LOGIC", value: 0 } physique: Object { label: "ATTRIBUTE.PHYSIQUE", value: 0 } precision: Object { label: "ATTRIBUTE.PRECISION", value: 0 } bio: Object { age: "", archetype: "", motivation: "", … } capital: 0 condition: {…} mental: Object { isBroken: false, states: {…} } physical: Object { isBroken: true, states: {…} } experience: 0 memento: "" note: "" resources: 0 skill: Object { agility: {…}, closeCombat: {…}, force: {…}, … }
Vaesen has no hp type stat and only has conditions. It would be possible to override getDamageSeverity() but that would require some major changes to the way system compatibility works.
getDamageSeverity()
token.actor.data.data
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