Open AnnaLycoris opened 5 days ago
some extra info: this seems to be an issue with embeddium/rubidium breaking the rendering for nutritive basins and toggling this specific feature on seems to fix it!
the textures are rendered correctly if embeddium/rubidium is not present
Observed Behaviour: Blocks behind the basin are not rendered through the glass panel until the nearest non-opaque block Expected Behaviour: The basin's glass panel behaves like a regular glass block Steps to reproduce: Place down a nutritive basin
Possible cause: The nutritive basin itself is not considered a non-opaque block, or uses a block model that is considered opaque.
Bug observed in firmalife-1.2.18.jar
Screenshot:
Notes: This bug was observed in a modpack. Due to the ease of reproduction, I decided to report it anyway.