Closed ncrecc closed 3 years ago
Same problem exists for red teleporters. (Won't be replicating the exact CC2 behavior, as that seems to be a bug due to transmogrifiers originally being wired in-cell like teleporters and later being changed to wired on edge like switch doors.)
This is not quite what happens in CC2. In CC2, inactive transmogrifiers only animate if there are no wires explicitly on their tile: (The second transmogrifier in the above gif does not have a wire on its tile, because it was placed on top of a pre-existing wire and overwrote it. It still acts as an inactive transmogrifier because there's a wire leading up to it.)