Open rredford opened 1 year ago
Not sure if it is cc2 correct or not, if it is cc2 correct I guess it should be left for compatibility.
offhand i'm almost positive this matches cc2 behavior (which is why making levels with players on clone machines is really annoying)
i'd like to have a compat twiddle to improve this, but it's a somewhat more dramatic departure from cc2 behavior so i've always waffled on it
i do think you should be able to switch players when on a cloner though
Hmm if thats indeed the case then too bad, yeah. I was thinking exits maze with cloners at various places to "release" once each (using block/button combo or whatever)
maybe throw in lexy settings some sort of fix for clone machines and keep in cc2 compat?
https://c.eev.ee/lexys-labyrinth/?level=Q0MyTQIAAAA3AFRJVEwPAAAAdW50aXRsZWQgbGV2ZWwAT1BUThkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACTk9URQEAAAAAUEFDS0cAAAArBAUgIBYCAaMBAQKEAZwgAxYCAYYDnSafRgkBFgJ4AAAAAESQCJ2jAnYFhwPDJgM5OTmeR6AeARS-P_8-_73_______-g_0VORCABAAAAAA
I was testing idea for map when i made this map. I wasn't sure how many players would need to exit if you had 3 locked lexys and 3 lexy in clone machines. Turns out answer is probably 7 (3 on locked room, 3 in clones, plus initial player) but if after 6th clone exits, it switches to next lexy which may not be one free to walk around but say, on clone machines and I cannot switch out so cannot win.