Open eevee opened 13 years ago
Hey turns out this is way too complicated to do in a generic way! Instead I've tried to make everything declarative when possible, and Actions mostly just introspect objects. This makes AI easier to write, too.
I still feel like I'm missing something critical that this system needs, so I'll leave this ticket open until I remember what it is. 8)
I think this is kind of what i want. Consider:
It sounds like i'm spiraling towards an actual event system. Movement and damage and whathaveyou are events fired by an actor at a target, and the target may respond however it so pleases. So, do that.