eezstreet / OpenD2

A project to open source Diablo 2.
GNU General Public License v3.0
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Cannot compile #16

Open KhazAkar opened 5 years ago

KhazAkar commented 5 years ago

I cannot compile newest version from master. system is Linux, OpenSUSE Leap 15. everything related to SDL is installed to compile it.

[ 43%] Built target D2Client
[ 44%] Building CXX object CMakeFiles/game.dir/Game/Audio_SDL.cpp.o
/home/khazakar/OpenD2/Game/Audio_SDL.cpp:34:79: error: macro "Log_WarnAssertReturn" requires 2 arguments, but only 1 given
   Log_WarnAssertReturn(SDL_GetNumAudioDevices(false) >= pConfig->dwAudioDevice);
                                                                               ^
In file included from /home/khazakar/OpenD2/Game/Diablo2.hpp:2:0,
                 from /home/khazakar/OpenD2/Game/Audio_SDL.hpp:2,
                 from /home/khazakar/OpenD2/Game/Audio_SDL.cpp:1:
/home/khazakar/OpenD2/Game/../Shared/D2Shared.hpp:691:80: warning: 'visibility' attribute ignored [-Wattributes]
 typedef D2EXPORT D2ModuleExportStrc* (*GetAPIType)(D2ModuleImportStrc* pImports);
                                                                                ^
/home/khazakar/OpenD2/Game/Audio_SDL.cpp: In function 'void Audio_SDL::Init(OpenD2ConfigStrc*)':
/home/khazakar/OpenD2/Game/Audio_SDL.cpp:21:72: warning: ISO C++ forbids converting a string constant to 'char*' [-Wwrite-strings]
   Log::Print(OpenD2LogFlags::PRIORITY_SYSTEMINFO, "SDL_Mixer init...\n");
                                                                        ^
/home/khazakar/OpenD2/Game/Audio_SDL.cpp:22:79: warning: ISO C++ forbids converting a string constant to 'char*' [-Wwrite-strings]
   Log::Print(OpenD2LogFlags::PRIORITY_SYSTEMINFO, "Enumerate audio devices:\n");
                                                                               ^
/home/khazakar/OpenD2/Game/Audio_SDL.cpp:26:86: warning: ISO C++ forbids converting a string constant to 'char*' [-Wwrite-strings]
    Log::Print(OpenD2LogFlags::PRIORITY_SYSTEMINFO, "Device %d: %s\n", i, szDeviceName);
                                                                                      ^
/home/khazakar/OpenD2/Game/Audio_SDL.cpp:34:3: error: 'Log_WarnAssertReturn' was not declared in this scope
   Log_WarnAssertReturn(SDL_GetNumAudioDevices(false) >= pConfig->dwAudioDevice);
   ^~~~~~~~~~~~~~~~~~~~
/home/khazakar/OpenD2/Game/Audio_SDL.cpp:35:124: warning: ISO C++ forbids converting a string constant to 'char*' [-Wwrite-strings]
   Log::Print(OpenD2LogFlags::PRIORITY_MESSAGE, "Output Device: %s\n", SDL_GetAudioDeviceName(pConfig->dwAudioDevice, false));
                                                                                                                            ^
/home/khazakar/OpenD2/Game/Audio_SDL.cpp:41:67: warning: ISO C++ forbids converting a string constant to 'char*' [-Wwrite-strings]
    Log::Warning(__FILE__, __LINE__, "Could not open audio device.");
                                                                   ^
/home/khazakar/OpenD2/Game/Audio_SDL.cpp:41:67: warning: ISO C++ forbids converting a string constant to 'char*' [-Wwrite-strings]
/home/khazakar/OpenD2/Game/Audio_SDL.cpp: In function 'sfx_handle Audio_SDL::RegisterSound(char*)':
/home/khazakar/OpenD2/Game/Audio_SDL.cpp:129:67: warning: ISO C++ forbids converting a string constant to 'char*' [-Wwrite-strings]
    Log::Warning(__FILE__, __LINE__, "Ran out of free sound space.");
                                                                   ^
/home/khazakar/OpenD2/Game/Audio_SDL.cpp:129:67: warning: ISO C++ forbids converting a string constant to 'char*' [-Wwrite-strings]
/home/khazakar/OpenD2/Game/Audio_SDL.cpp:143:81: warning: ISO C++ forbids converting a string constant to 'char*' [-Wwrite-strings]
    Log::Print(OpenD2LogFlags::PRIORITY_MESSAGE, "Failed to load %s", szAudioPath);
                                                                                 ^
In file included from /home/khazakar/OpenD2/Game/Audio_SDL.hpp:2:0,
                 from /home/khazakar/OpenD2/Game/Audio_SDL.cpp:1:
/home/khazakar/OpenD2/Game/Diablo2.hpp:722:76: warning: ISO C++ forbids converting a string constant to 'char*' [-Wwrite-strings]
 #define Log_WarnAssert(x) if(!(x)) { Log::Warning(__FILE__, __LINE__, "" #x); }
                                                                            ^
/home/khazakar/OpenD2/Game/Audio_SDL.cpp:148:3: note: in expansion of macro 'Log_WarnAssert'
   Log_WarnAssert(sdlFile);
   ^~~~~~~~~~~~~~
/home/khazakar/OpenD2/Game/Diablo2.hpp:722:76: warning: ISO C++ forbids converting a string constant to 'char*' [-Wwrite-strings]
 #define Log_WarnAssert(x) if(!(x)) { Log::Warning(__FILE__, __LINE__, "" #x); }
                                                                            ^
/home/khazakar/OpenD2/Game/Audio_SDL.cpp:148:3: note: in expansion of macro 'Log_WarnAssert'
   Log_WarnAssert(sdlFile);
   ^~~~~~~~~~~~~~
/home/khazakar/OpenD2/Game/Audio_SDL.cpp: In function 'mus_handle Audio_SDL::RegisterMusic(char*)':
/home/khazakar/OpenD2/Game/Audio_SDL.cpp:160:67: warning: ISO C++ forbids converting a string constant to 'char*' [-Wwrite-strings]
    Log::Warning(__FILE__, __LINE__, "Ran out of free sound space.");
                                                                   ^
/home/khazakar/OpenD2/Game/Audio_SDL.cpp:160:67: warning: ISO C++ forbids converting a string constant to 'char*' [-Wwrite-strings]
/home/khazakar/OpenD2/Game/Audio_SDL.cpp:174:81: warning: ISO C++ forbids converting a string constant to 'char*' [-Wwrite-strings]
    Log::Print(OpenD2LogFlags::PRIORITY_MESSAGE, "Failed to load %s", szAudioPath);
                                                                                 ^
In file included from /home/khazakar/OpenD2/Game/Audio_SDL.hpp:2:0,
                 from /home/khazakar/OpenD2/Game/Audio_SDL.cpp:1:
/home/khazakar/OpenD2/Game/Diablo2.hpp:722:76: warning: ISO C++ forbids converting a string constant to 'char*' [-Wwrite-strings]
 #define Log_WarnAssert(x) if(!(x)) { Log::Warning(__FILE__, __LINE__, "" #x); }
                                                                            ^
/home/khazakar/OpenD2/Game/Audio_SDL.cpp:179:3: note: in expansion of macro 'Log_WarnAssert'
   Log_WarnAssert(sdlFile);
   ^~~~~~~~~~~~~~
/home/khazakar/OpenD2/Game/Diablo2.hpp:722:76: warning: ISO C++ forbids converting a string constant to 'char*' [-Wwrite-strings]
 #define Log_WarnAssert(x) if(!(x)) { Log::Warning(__FILE__, __LINE__, "" #x); }
                                                                            ^
/home/khazakar/OpenD2/Game/Audio_SDL.cpp:179:3: note: in expansion of macro 'Log_WarnAssert'
   Log_WarnAssert(sdlFile);
   ^~~~~~~~~~~~~~
make[2]: *** [CMakeFiles/game.dir/build.make:76: CMakeFiles/game.dir/Game/Audio_SDL.cpp.o] Error 1
make[1]: *** [CMakeFiles/Makefile2:110: CMakeFiles/game.dir/all] Error 2
make: *** [Makefile:84: all] Error 2
eezstreet commented 5 years ago

Thank you for your report, I will look into it

Bigorneau commented 5 years ago

Since 6fe704ee it compile but on archlinux I had a link issue

/usr/bin/ld: CMakeFiles/game.dir/Game/Renderer_SDL.cpp.o: undefined reference to symbol 'SDL_CreateTexture'
/usr/bin/ld: /usr/lib/libSDL2-2.0.so.0: error adding symbols: DSO missing from command line
collect2: error: ld returned 1 exit status
make[2]: *** [CMakeFiles/game.dir/build.make:489: game] Error 1
make[1]: *** [CMakeFiles/Makefile2:110: CMakeFiles/game.dir/all] Error 2
make: *** [Makefile:84: all] Error 2

Looks like it's because SDL2_LIBRARIES is empty (see archlinux issue #57972 and there)

If I replace SDL2_LIBRARIES with SDL2::SDL2 it link and works, I have sound and can go to the select hero class (I guest for now it's the only thing you can do without a TCP/IP on 1.10). (using c220ddfe)

eezstreet commented 5 years ago

Does making this change break other Linux distros?

Bigorneau commented 5 years ago

I'm not sure, I will try some distros with lxc and let you know. It's probably due to the version of sdl, cmake or just related to archlinux.

Bigorneau commented 5 years ago

Simply replacing it break Ubuntu.

Using a TARGET check like they did here "cannot find sdl2" works for ubuntu, archlinux and opensuse.

diff --git a/CMakeLists.txt b/CMakeLists.txt
index 640e718..6ecacd6 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -65,7 +65,11 @@ if(BUILD_GAME)
                set_target_properties(game PROPERTIES LINKER_LANGUAGE CXX)
                find_package(SDL2 REQUIRED)
                include_directories(${SDL2_INCLUDE_DIRS})
-               target_link_libraries(game ${SDL2_LIBRARIES} SDL2_net SDL2_mixer m dl)
+                if (TARGET SDL2::SDL2)
+                 target_link_libraries(game SDL2:SDL2 SDL2_net SDL2_mixer m dl)
+               else()
+                 target_link_libraries(game ${SDL2_LIBRARIES} SDL2_net SDL2_mixer m dl)
+               endif()
        endif()

        target_compile_definitions(game PUBLIC D2EXE)

There is probably a cleaner way to do it

Ubuntu use

libsdl2-2.0-0:amd64             2.0.4+dfsg1-2ubuntu2
libsdl2-dev                     2.0.4+dfsg1-2ubuntu2
libsdl2-mixer-2.0-0:amd64       2.0.1+dfsg1-1
libsdl2-mixer-dev:amd64         2.0.1+dfsg1-1
libsdl2-net-2.0-0:amd64         2.0.1+dfsg1-2
libsdl2-net-dev:amd64           2.0.1+dfsg1-2
cmake                           3.5.1-1ubuntu3

While archlinux

sdl2 2.0.9-1
sdl2_mixer 2.0.4-1
sdl2_net 1:2.0.1-2
cmake 3.13.1-1

And opensuse

S  | Name                      | Type    | Version           | Arch   | Repository
---+---------------------------+---------+-------------------+--------+-----------
i+ | libSDL2-2_0-0             | package | 2.0.8-lp150.1.1   | x86_64 | repo-oss    name: libSDL2-2_0-0
i+ | libSDL2-devel             | package | 2.0.8-lp150.1.1   | x86_64 | repo-oss    name: libSDL2-devel
i+ | libSDL2_mixer-2_0-0       | package | 2.0.2-lp150.1.3   | x86_64 | repo-oss    name: libSDL2_mixer-2_0-0
i+ | libSDL2_mixer-devel       | package | 2.0.2-lp150.1.3   | x86_64 | repo-oss    name: libSDL2_mixer-devel
i+ | libSDL2_net-2_0-0         | package | 2.0.0-lp150.1.3   | x86_64 | repo-oss    name: libSDL2_net-2_0-0
i+ | libSDL2_net-devel         | package | 2.0.0-lp150.1.3   | x86_64 | repo-oss    name: libSDL2_net-devel
i+ | cmake                     | package | 3.10.2-lp150.1.5  | x86_64 | repo-oss    name: cmake
liberodark commented 4 years ago

Hi have installed the same and not work :

/usr/bin/ld : ne peut trouver -lSDL2:SDL2 collect2: erreur: ld a retourné le statut de sortie 1 make[2]: [CMakeFiles/game.dir/build.make:489: game] Error 1 make[1]: [CMakeFiles/Makefile2:79: CMakeFiles/game.dir/all] Error 2 make: *** [Makefile:84: all] Error 2 CMakeLists.txt

liberodark commented 4 years ago

Have compile on fedora for fix But is not possible to create player