Closed w1lford closed 6 years ago
The exception is thrown at line 1007 in Renderer_SDL.cpp, in the build pallets for loop, saying pal was nullptr. Any idea what might be causing this issue? The only slightly unusual thing I've done to the code is run it with the -w argument.
It means it can't find the assets. You need to launch it with +basepath="Your path to Diablo II folder here" and run it.
+basepath="Your path to Diablo II folder here"
The exception is thrown at line 1007 in Renderer_SDL.cpp, in the build pallets for loop, saying pal was nullptr. Any idea what might be causing this issue? The only slightly unusual thing I've done to the code is run it with the -w argument.