eezstreet / SWATEliteForce

A modification for SWAT 4: The Stetchkov Syndicate
GNU General Public License v2.0
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Game crashed and closed after throwing gas granade #585

Open adailsonfilho opened 3 years ago

adailsonfilho commented 3 years ago

I was inside the night club map, when inside the bathrooms hall (if I'm not wrong) the game crashed after throwing a gas granade. There's what i've got. Not sure the granade had somethign to do with it, but i guess as much details as possible is good.

Thank you for the great work on this project! Cheers!

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Crash Time: 03/19/21 20:47:14

OS: Windows NT 6.2 (Build: 9200) CPU: AuthenticAMD Unknown processor @ 3540 MHz with 2047MB RAM Video: NVIDIA GeForce GTX 1660 (6192)

UserName: * ComputerName: *** Application location: ***\GoG\SWAT 4\ContentExpansion\System\

SWAT Build Number: 7.0

Access Violation caused General protection fault!

History: UPepperSprayCameraEffect::PostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop

T-MaxWiese-T commented 3 years ago

I overlooked that you play the v7 so in the v7.1 it should be fixed

beppegoodoldrebel commented 3 years ago

it's not fixed. FR v0.6 has the fix but it keeps crashing.

adailsonfilho commented 3 years ago

Hi all,

Another crash log

My best!

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Crash Time: 03/24/21 21:01:31

OS: Windows NT 6.2 (Build: 9200)
CPU: AuthenticAMD Unknown processor @ 3540 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 1660 (6192)

UserName: ***
ComputerName: ***
Application location: ****\SWAT 4\ContentExpansion\System\

SWAT Build Number: 7.0

Access Violation caused General protection fault!

History: UAI_RunnableAction::ProcessState <- action->ProcessState ['RotateTowardActorAction SP-Backstage.RotateTowardActorAction282'] <- UAI_Resource::ProcessState <- APawn::UpdateMovementAI <- ASwatPawn::TickSpecial <- ASwatAI::TickSpecial [OfficerBlueTwo4 - Location: (1761.471436, -169.297256, 40.000000)] <- AActor::Tick [Actor: 'OfficerBlueTwo4' Actor->bDeleteMe: FALSE] <- ASwatRagdollPawn::Tick <- TickAllActors <- ULevel::Tick [(NetMode=0)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop
ext4cats commented 2 years ago

I can recreate this crash almost 100% consistently by throwing a gas grenade and then looking at the gas cloud with my flashlight on. Using CS gas with the flashlight off doesn't seem to crash the game.

EDIT: I'm running the v7.0 release.