I had more fun with testing out the morale mechanics. Below is the new thing I found out:
The morale calculation for pepper-ball gun is new morale value = old morale value - 0.2, with the 0.2 modifier only applying once regardless how many pepper-ball hits and the modifier only last 10 seconds.
The morale calculation for lethal firearms is new morale value = old morale value - (0.2 * numbers of shots hit), and the effect is actually permanent.
Is it really intentional that Pepper-ball gun actually does a worst job than lethal firearms when forcing suspects to surrender?
Attached the screenshot below as proof for my test.
I had more fun with testing out the morale mechanics. Below is the new thing I found out:
The morale calculation for pepper-ball gun is new morale value = old morale value - 0.2, with the 0.2 modifier only applying once regardless how many pepper-ball hits and the modifier only last 10 seconds.
The morale calculation for lethal firearms is new morale value = old morale value - (0.2 * numbers of shots hit), and the effect is actually permanent.
Is it really intentional that Pepper-ball gun actually does a worst job than lethal firearms when forcing suspects to surrender?
Attached the screenshot below as proof for my test.