Create LuaJIT bindings for (re)loading OpenGL vertex and fragment shaders and for supplying those shaders with uniforms.
It would also be a good idea to perhaps think about Lua code that can intelligently generate and organize GLSL code. This would allow for features like:
Create LuaJIT bindings for (re)loading OpenGL vertex and fragment shaders and for supplying those shaders with uniforms.
It would also be a good idea to perhaps think about Lua code that can intelligently generate and organize GLSL code. This would allow for features like: