Open sp-rafael-lecina opened 4 years ago
May that be related to dong this https://github.com/effekseer/EffekseerForCocos2d-x/blob/7f01bfecd5abd92d039d7effa2e6107217f4e7ed/Players/Cocos2d-x_v3/EffekseerRendererNative.cpp#L2493 checking for the extension like in code below for non apple targets? https://github.com/effekseer/EffekseerForCocos2d-x/blob/7f01bfecd5abd92d039d7effa2e6107217f4e7ed/Players/Cocos2d-x_v3/EffekseerRendererNative.cpp#L2518
I will fix it
I'm sorry. I cannot reproduce it now. I need more information or get iPhone 6 with iOS 10.3.2.
I added a hack code. Please try it
Hi
I am experiencing a crash on https://github.com/effekseer/EffekseerForCocos2d-x/blob/7f01bfecd5abd92d039d7effa2e6107217f4e7ed/Players/Cocos2d-x_v3/EffekseerRendererNative.cpp#L7191 for iOS because previous call to
GLExt::glMapBuffer
is returning null. CallingglGetError
after that returnsGL_INVAILD_OPERATION
The device I'm using is an iPhone 6 with iOS 10.3.2
If I avoid using buffer mapping (by forcing
avoidIOS122
totrue
some lines above) everything seems to work fine