Closed dantonov closed 4 years ago
Hello, i've found the following issue: https://gyazo.com/ca73622fa65e9825c802a74d93b28c29
It could be fixed if you add zero-checks in function: template void RenderSplines(const ::Effekseer_1_5::Mat44f& camera)
Like this: if (!axis.IsZero()) axis = axis.Normalize();
Thank you. I will fix in this weekend.
I fixed it on this branch. https://github.com/effekseer/EffekseerForCocos2d-x/tree/15x_nan
Hello, i've found the following issue: https://gyazo.com/ca73622fa65e9825c802a74d93b28c29
It could be fixed if you add zero-checks in function: template
void RenderSplines(const ::Effekseer_1_5::Mat44f& camera)
Like this: if (!axis.IsZero()) axis = axis.Normalize();