Open sanyi12 opened 2 years ago
I also tried the live version of the plugin and still doesn't work
Please tell us your OS environment?
Windows 10
OK. and we have released a new version. https://github.com/effekseer/EffekseerForGodot3/releases/tag/162b Do you still have issues using this?
without adding camera node, not adding effekseeremitter node.The spatial node must be added first, and then the camera node.Finally, while the spatial node is active, the effekseeremitter node must be added.
The node of "effekseemitter (effekseemitter. GNDS)" must be selected to work normally. Select effekseemitter and the engine crashes
Hi, I reinstalled my windows and installed the newest Godot (3.4.4) and the newest version of this addon and still when trying to add a 3d emitter it crashes the engine. Could you perhaps make an addon to blender instead? exporting from blender to Godot would be easier then. Also it will help with code maintainability. You work on UNITY, UNREAL and GODOT exporters right now. It's crazy. Make 1 good exporter for Blender and maintain that. Everyone is using Blender nowadays.
without adding camera node, not adding effekseeremitter node.The spatial node must be added first, and then the camera node.Finally, while the spatial node is active, the effekseeremitter node must be added.
Exactly. I was facing the same problem in some scenes (crashing godot), so I had to add a camera first and only then add the effekseer node. Maybe the camera it is a dependency or something like that. If it is the case, I think it would be nice to have a message explaining instead of crashing the engine
The Godot version 3.4 crashes automatically when trying to add a emitter node to scene. The version 3.4.2 doesn't crash but the emitter node is not working. Can someone tell me which version works?