effekseer / EffekseerForGodot3

MIT License
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Automatic crash #11

Open sanyi12 opened 2 years ago

sanyi12 commented 2 years ago

The Godot version 3.4 crashes automatically when trying to add a emitter node to scene. The version 3.4.2 doesn't crash but the emitter node is not working. Can someone tell me which version works?

sanyi12 commented 2 years ago

I also tried the live version of the plugin and still doesn't work

ueshita commented 2 years ago

Please tell us your OS environment?

sanyi12 commented 2 years ago

Windows 10

ueshita commented 2 years ago

OK. and we have released a new version. https://github.com/effekseer/EffekseerForGodot3/releases/tag/162b Do you still have issues using this?

unicornlox commented 2 years ago

without adding camera node, not adding effekseeremitter node.The spatial node must be added first, and then the camera node.Finally, while the spatial node is active, the effekseeremitter node must be added.

game009f commented 2 years ago

2022-03-17-13-52-39 The node of "effekseemitter (effekseemitter. GNDS)" must be selected to work normally. Select effekseemitter and the engine crashes

sanyi12 commented 2 years ago

Hi, I reinstalled my windows and installed the newest Godot (3.4.4) and the newest version of this addon and still when trying to add a 3d emitter it crashes the engine. Could you perhaps make an addon to blender instead? exporting from blender to Godot would be easier then. Also it will help with code maintainability. You work on UNITY, UNREAL and GODOT exporters right now. It's crazy. Make 1 good exporter for Blender and maintain that. Everyone is using Blender nowadays.

thalesrca commented 2 years ago

without adding camera node, not adding effekseeremitter node.The spatial node must be added first, and then the camera node.Finally, while the spatial node is active, the effekseeremitter node must be added.

Exactly. I was facing the same problem in some scenes (crashing godot), so I had to add a camera first and only then add the effekseer node. Maybe the camera it is a dependency or something like that. If it is the case, I think it would be nice to have a message explaining instead of crashing the engine