There is an issue when having multiple instances of the same particle effect spawned at the same time/shortly after another. As soon as a new particle emiter spawns, the old Effekseer-Emitter (which should continue playing) gets reseted and doesn't finish playing.
I tried to prevent this by activating the property "local to scene" under the "resources" section of the EffekseerEmitter. But that doesn't help. Simply duplicating (in script) the particle file (.efkecf file) / the scene with the EffekseerEmitter atached doesen't work either.
To sum up: I am unable to spawn unique and independant Effekseer-Emiters. There is a video for illustration atached.
There is an issue when having multiple instances of the same particle effect spawned at the same time/shortly after another. As soon as a new particle emiter spawns, the old Effekseer-Emitter (which should continue playing) gets reseted and doesn't finish playing. I tried to prevent this by activating the property "local to scene" under the "resources" section of the EffekseerEmitter. But that doesn't help. Simply duplicating (in script) the particle file (.efkecf file) / the scene with the EffekseerEmitter atached doesen't work either. To sum up: I am unable to spawn unique and independant Effekseer-Emiters. There is a video for illustration atached.
https://user-images.githubusercontent.com/82902572/207884344-24fdbbdd-bbac-4da2-a6be-5207d55b327b.mp4