Closed ueshita closed 1 year ago
Could you propose this patch to upstream? I have personally tested this fix on my local repo, and it's working. From my experience I'm not 100% sure if the SingletonBinder approach is technically correct or not, but we should be able to hear from core devs if we could submit this.
It seems that godot-cpp 4.1 has addressed this issue fundamentally.
The following Issue is the cause
This plugin uses the following Singleton