Open durswd opened 4 years ago
For right now I think our main focus will be getting it to run on Windows.
Don't worry about getting it to work for iOS or Android for right now.
It already run on Windows. It is no problem. Your target is Windows mainly. But other libGDX users uses other OS.
Sorry I misunderstood what you were trying to say, now I see it's a checklist.
It's best if the person who is good at each platform is in charge.
I'm using Linux and I agree, it would be great to have Effekseer on Linux for libGDX
It seems that libGDX runs on Linux because Effekseer runs on Linux
me and other contributors created this lib , many resources , effekserr for libgdx
Hey! This looks really great!
Still trying to get it running, Should we still use the android module even if we arent using android? I've gotten used to ignoring the android part of libgdx but the write-up on github makes it seem essential.
build.gradle :android
I'm assuming it's essential to run this in gradle as it seems to setup natives : copyEffekseerNatives
Thanks so much for your hard work on this!!
On Tue, Apr 12, 2022 at 2:16 PM Johnathan @.***> wrote:
me and other contributors created this lib , many resources , effekserr for libgdx
https://github.com/SrJohnathan/gdx-effekseer
— Reply to this email directly, view it on GitHub https://github.com/effekseer/EffekseerForMultiLanguages/issues/1#issuecomment-1097041466, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAGHXKVPU3AP6ZFOWEFHVYTVEW4XTANCNFSM4MLUJWIQ . You are receiving this because you commented.Message ID: @.***>
if you're not building an android project, skip the step, don't run natives: copyEffekseerNatives
Em ter., 12 de abr. de 2022 às 19:13, Lou @.***> escreveu:
Hey! This looks really great!
Still trying to get it running, Should we still use the android module even if we arent using android? I've gotten used to ignoring the android part of libgdx but the write-up on github makes it seem essential.
build.gradle :android
I'm assuming it's essential to run this in gradle as it seems to setup natives : copyEffekseerNatives
Thanks so much for your hard work on this!!
On Tue, Apr 12, 2022 at 2:16 PM Johnathan @.***> wrote:
me and other contributors created this lib , many resources , effekserr for libgdx
https://github.com/SrJohnathan/gdx-effekseer
— Reply to this email directly, view it on GitHub < https://github.com/effekseer/EffekseerForMultiLanguages/issues/1#issuecomment-1097041466 , or unsubscribe < https://github.com/notifications/unsubscribe-auth/AAGHXKVPU3AP6ZFOWEFHVYTVEW4XTANCNFSM4MLUJWIQ
. You are receiving this because you commented.Message ID: @.***>
— Reply to this email directly, view it on GitHub https://github.com/effekseer/EffekseerForMultiLanguages/issues/1#issuecomment-1097280430, or unsubscribe https://github.com/notifications/unsubscribe-auth/AFNEACLDYUFQPXR2L5ISTODVEXYQPANCNFSM4MLUJWIQ . You are receiving this because you commented.Message ID: @.***>
it is not necessary to put it,
native 'io.github.srjohnathan:gdx-effekseer-android:2.1'
an android project is required
Windows is only supported in libGDX