effekseer / EffekseerForMultiLanguages

8 stars 16 forks source link

Support many platforms in libGDX #1

Open durswd opened 4 years ago

durswd commented 4 years ago

Windows is only supported in libGDX

peed commented 4 years ago

For right now I think our main focus will be getting it to run on Windows.

Don't worry about getting it to work for iOS or Android for right now.

durswd commented 4 years ago

It already run on Windows. It is no problem. Your target is Windows mainly. But other libGDX users uses other OS.

peed commented 4 years ago

Sorry I misunderstood what you were trying to say, now I see it's a checklist.

durswd commented 4 years ago

It's best if the person who is good at each platform is in charge.

JoshBot-Debug commented 3 years ago

I'm using Linux and I agree, it would be great to have Effekseer on Linux for libGDX

durswd commented 3 years ago

It seems that libGDX runs on Linux because Effekseer runs on Linux

SrJohnathan commented 2 years ago

me and other contributors created this lib , many resources , effekserr for libgdx

https://github.com/SrJohnathan/gdx-effekseer

peed commented 2 years ago

Hey! This looks really great!

Still trying to get it running, Should we still use the android module even if we arent using android? I've gotten used to ignoring the android part of libgdx but the write-up on github makes it seem essential.

build.gradle :android

I'm assuming it's essential to run this in gradle as it seems to setup natives : copyEffekseerNatives

Thanks so much for your hard work on this!!

On Tue, Apr 12, 2022 at 2:16 PM Johnathan @.***> wrote:

me and other contributors created this lib , many resources , effekserr for libgdx

https://github.com/SrJohnathan/gdx-effekseer

— Reply to this email directly, view it on GitHub https://github.com/effekseer/EffekseerForMultiLanguages/issues/1#issuecomment-1097041466, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAGHXKVPU3AP6ZFOWEFHVYTVEW4XTANCNFSM4MLUJWIQ . You are receiving this because you commented.Message ID: @.***>

SrJohnathan commented 2 years ago

if you're not building an android project, skip the step, don't run natives: copyEffekseerNatives

Em ter., 12 de abr. de 2022 às 19:13, Lou @.***> escreveu:

Hey! This looks really great!

Still trying to get it running, Should we still use the android module even if we arent using android? I've gotten used to ignoring the android part of libgdx but the write-up on github makes it seem essential.

build.gradle :android

I'm assuming it's essential to run this in gradle as it seems to setup natives : copyEffekseerNatives

Thanks so much for your hard work on this!!

On Tue, Apr 12, 2022 at 2:16 PM Johnathan @.***> wrote:

me and other contributors created this lib , many resources , effekserr for libgdx

https://github.com/SrJohnathan/gdx-effekseer

— Reply to this email directly, view it on GitHub < https://github.com/effekseer/EffekseerForMultiLanguages/issues/1#issuecomment-1097041466 , or unsubscribe < https://github.com/notifications/unsubscribe-auth/AAGHXKVPU3AP6ZFOWEFHVYTVEW4XTANCNFSM4MLUJWIQ

. You are receiving this because you commented.Message ID: @.***>

— Reply to this email directly, view it on GitHub https://github.com/effekseer/EffekseerForMultiLanguages/issues/1#issuecomment-1097280430, or unsubscribe https://github.com/notifications/unsubscribe-auth/AFNEACLDYUFQPXR2L5ISTODVEXYQPANCNFSM4MLUJWIQ . You are receiving this because you commented.Message ID: @.***>

SrJohnathan commented 2 years ago

it is not necessary to put it,

native 'io.github.srjohnathan:gdx-effekseer-android:2.1'

an android project is required