Open FAL-Guys opened 3 years ago
I made a prop node and passed it footing & object materials but when we SOMETIMES take it (pick it) it returns this error:
SRC NODE: <ballistica::Node #258 "spaz@spaz.py:126"> OPP NODE: <ballistica::Node #46 "prop@FlotatingMine.py:37"> SRC BODY 0 OPP BODY 3 REVERSE 0 ERROR: exception in Python call: root call: <unavailable> context: <bastd.game.race.RaceGame object at 0x7fad65774fd0> real-time: 61877 sim-time: 29584 base-time: 29592 Traceback (most recent call last): File "/root/BombSquad_Server_Linux_1.6.4/dist/ba_data/python/bastd/actor/playerspaz.py", line 275, in handlemessage return super().handlemessage(msg) File "/root/BombSquad_Server_Linux_1.6.4/dist/ba_data/python/bastd/actor/spaz.py", line 1201, in handlemessage self.node.hold_node = opposingnode RuntimeError: specified hold_body (3) not found on hold_node: <ballistica::Node #46 "prop@FlotatingMine.py:37">
I even passed this material to the node, but no difference:
shared = SharedObjects.get() mine_material = ba.Material() mine_material.add_actions( conditions=('they_have_material', shared.pickup_material), actions=('modify_part_collision', 'use_node_collide', False), )
accodring to the error is spaz.py, when taking a node, opposingbody equals 3 I guess the problem is for when the whole parts of the body of the character is colliding with a node (thouching a node)
anything changed since then?
specified hold_body (3) not found on hold_node
I made a prop node and passed it footing & object materials but when we SOMETIMES take it (pick it) it returns this error:
I even passed this material to the node, but no difference:
accodring to the error is spaz.py, when taking a node, opposingbody equals 3 I guess the problem is for when the whole parts of the body of the character is colliding with a node (thouching a node)