Closed farunurisonmez closed 7 months ago
The Camera Controller Utility #8 task has been completed. I've created a utility function named cameraController in the sceneUtils.js file to enable user interaction with the camera within the Three.js scene. This function handles user clicks on specific elements, particularly cube faces, to dynamically change the camera position. By utilizing the GreenSock Animation Platform (GSAP), I ensured smooth transitions to the new camera position, and I defined different camera positions for various cube faces to offer a dynamic viewing experience. To validate the functionality, I imported the cameraController function into the main application file and tested user interaction by clicking on different elements to change the camera position. I confirmed that the camera movement is responsive and smooth, and I tested the interaction with other scene objects to ensure expected camera behavior. With these validations, I successfully completed the task.
Camera Controller Utility
Summary
This task involves creating a utility function to enable user interaction with the camera within the Three.js scene.
Description
The objective of this task is to implement a utility function named
cameraController
that allows users to interact with the camera within the Three.js scene. The function will handle user clicks on specific elements, such as cube faces, to change the camera position dynamically. By providing intuitive controls and smooth camera movements, this utility function enhances the user experience and enables dynamic exploration of the scene.To-Do
cameraController
Function:cameraController
in thesceneUtils.js
file.Testing
cameraController
function into the main application file.Notes
cameraController
utility function plays a crucial role in enabling user interaction with the camera within the Cargo Planner Client application's Three.js scene.