Open ikay70 opened 4 years ago
6.0 beta版 release后运行会出现NullReference bug 解决办法: 1.Game.Scene用 EntityFactory.CreateScene方法生成,这样Game.Scene才正确有Domain
2.BundleDownloaderComponent 的dispose方法中Parent.RemoveComponent
3.BundleHelper中 Game.EventSystem.Run(EventIdType.LoadingBegin)加上一个Game.Scene的参数
Thank you very much!
2020年1月22日 下午12:52,TianDao notifications@github.com 写道:
.0 beta版 release后运行会出现NullReference bug 解决办法: 1.Game.Scene用 EntityFactory.CreateScene方法生成,这样Game.Scene才正确有Domain https://user-images.githubusercontent.com/20718536/72866356-f6a77a80-3d15-11ea-9628-74a6463d5c81.png 2.BundleDownloaderComponent 的dispose方法中Parent.RemoveComponent()要放到base.Dispose之前 因为base.dispose会清除parent信息 https://user-images.githubusercontent.com/20718536/72866367-ff984c00-3d15-11ea-8b94-9fbba8f982fa.png 3.BundleHelper中 Game.EventSystem.Run(EventIdType.LoadingBegin)加上一个Game.Scene的参数 https://user-images.githubusercontent.com/20718536/72866380-07f08700-3d16-11ea-8424-56d2acb47bef.png — You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/egametang/ET/issues/166?email_source=notifications&email_token=AA6FLYP2X67ZISHYMZ4ZUHTQ67GJVA5CNFSM4KJYSXMKYY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOEJSGZQQ#issuecomment-577006786, or unsubscribe https://github.com/notifications/unsubscribe-auth/AA6FLYN3FL7QXK43WPRC7PLQ67GJVANCNFSM4KJYSXMA.
Hi, trying to take a look at ET-Framework. Getting nullreference exception after build.
Steps I took:
But I still can run within Unity Editor. Any suggestions where to look at?