egametang / ET

Unity3D Client And C# Server Framework
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8.0分支 点击play 没跑起来 #574

Closed wmydz1 closed 4 months ago

wmydz1 commented 4 months ago

System.IO.DirectoryNotFoundException: Could not find a part of the path "D:\game\ET\Config\Excel\c\StartConfig\Localhost\StartSceneConfigCategory.bytes". at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00164] in <7ec8e29954a6455daa48484a381ec418>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <7ec8e29954a6455daa48484a381ec418>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int) at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <7ec8e29954a6455daa48484a381ec418>:0 at ET.GetAllConfigBytes.Handle (ET.ConfigLoader+GetAllConfigBytes args) [0x00159] in D:\game\ET\Unity\Assets\Scripts\Loader\ConfigLoaderInvoker.cs:53 at ET.ETTask`1[T].GetResult () [0x00036] in D:\game\ET\Unity\Assets\Scripts\ThirdParty\ETTask\ETTask.cs:246 at ET.ConfigLoader.LoadAsync () [0x0003a] in D:\game\ET\Unity\Assets\Scripts\Core\World\Module\Config\ConfigLoader.cs:43 at ET.ETTask.GetResult () [0x00030] in D:\game\ET\Unity\Assets\Scripts\ThirdParty\ETTask\ETTask.cs:126 at ET.Entry.StartAsync () [0x0009c] in D:\game\ET\Unity\Assets\Scripts\Model\Share\Entry.cs:50 at ET.ETTask.GetResult () [0x00030] in D:\game\ET\Unity\Assets\Scripts\ThirdParty\ETTask\ETTask.cs:126 image 选择client模式 点击play 启动不起来

egametang commented 4 months ago

用8.1

egametang commented 4 months ago

你这是切换没重新编译