egametang / ET

Unity3D Client And C# Server Framework
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Entity未赋值IScene时 序列化到会导致数据丢失 #580

Closed zzGamer666 closed 4 months ago

zzGamer666 commented 4 months ago

缓存服中Entity从数据库读出未赋值IScene,component 和 children 并不会被赋值。如果此时对其进行序列化会调用Entity的BeginInit 清空componentsDB,childrenDB,导致数据丢失。