Lots of groups use specific ratings for opposition. Even official HQG material sets some difficulties with a specific modifier to the Resistance (rather than to the Tactic), e.g. foolishly trying to fight the Crimson Bat in Eleven Lights is done with a +W5 modifier. Default QuestWorlds doesn't allow for arbitrary modifiers or directly-set resistance ratings like that, but it's trivial to do when playing with paper & pencil, so it's something the QW-FVTT should allow somehow.
This could either be done by allowing Resistance to be set directly in a text field, or with a freeform modifier field that adjusts the Resistance's rating. (Or both?)
Aside, this would allow a (janky, roundabout) way of having PvP contests: use one PC's ability to start the contest, and then have the GM manually set up the Resistance to match the other PC's rating after modifiers.
Lots of groups use specific ratings for opposition. Even official HQG material sets some difficulties with a specific modifier to the Resistance (rather than to the Tactic), e.g. foolishly trying to fight the Crimson Bat in Eleven Lights is done with a +W5 modifier. Default QuestWorlds doesn't allow for arbitrary modifiers or directly-set resistance ratings like that, but it's trivial to do when playing with paper & pencil, so it's something the QW-FVTT should allow somehow.
This could either be done by allowing Resistance to be set directly in a text field, or with a freeform modifier field that adjusts the Resistance's rating. (Or both?)
Aside, this would allow a (janky, roundabout) way of having PvP contests: use one PC's ability to start the contest, and then have the GM manually set up the Resistance to match the other PC's rating after modifiers.