egingric / 2016-Racing-Game

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Frame rate low #159

Open egingric opened 8 years ago

egingric commented 8 years ago

We have to run in 4 mauriciofps player splitscreen for best of. Please test it in this mode and fix it.

egingric commented 8 years ago

Hey, your level still runs very slow in 4 player splitscreen at 1920x1200

Low hanging fruit would maybe be the snow particle. Take it out if you just want an easy fix.

msotolon commented 8 years ago

Hey Eric, I hadn't seen this but should I fix it? Is it actually in BOR? Because I made a few more fixes but I didn't check them in because you said not to. Regards,

Mauricio

On Wed, Apr 6, 2016 at 4:40 PM, Eric D. Gingrich notifications@github.com wrote:

Hey, your level still runs very slow in 4 player splitscreen at 1920x1200

Low hanging fruit would maybe be the snow particle. Take it out if you just want an easy fix.

— You are receiving this because you modified the open/close state. Reply to this email directly or view it on GitHub https://github.com/egingric/2016-Racing-Game/issues/159#issuecomment-206556271

egingric commented 8 years ago

It's in if you fix your bugs! Keep fixing them!

Regards, -Eric

On Wed, Apr 6, 2016 at 9:03 PM, MAURICIO notifications@github.com wrote:

Hey Eric, I hadn't seen this but should I fix it? Is it actually in BOR? Because I made a few more fixes but I didn't check them in because you said not to. Regards,

Mauricio

On Wed, Apr 6, 2016 at 4:40 PM, Eric D. Gingrich <notifications@github.com

wrote:

Hey, your level still runs very slow in 4 player splitscreen at 1920x1200

Low hanging fruit would maybe be the snow particle. Take it out if you just want an easy fix.

— You are receiving this because you modified the open/close state. Reply to this email directly or view it on GitHub < https://github.com/egingric/2016-Racing-Game/issues/159#issuecomment-206556271

— You are receiving this because you authored the thread. Reply to this email directly or view it on GitHub https://github.com/egingric/2016-Racing-Game/issues/159#issuecomment-206640203

msotolon commented 8 years ago

I'm on it

On Wed, Apr 6, 2016 at 9:37 PM, Eric D. Gingrich notifications@github.com wrote:

It's in if you fix your bugs! Keep fixing them!

Regards, -Eric

On Wed, Apr 6, 2016 at 9:03 PM, MAURICIO notifications@github.com wrote:

Hey Eric, I hadn't seen this but should I fix it? Is it actually in BOR? Because I made a few more fixes but I didn't check them in because you said not to. Regards,

Mauricio

On Wed, Apr 6, 2016 at 4:40 PM, Eric D. Gingrich < notifications@github.com

wrote:

Hey, your level still runs very slow in 4 player splitscreen at 1920x1200

Low hanging fruit would maybe be the snow particle. Take it out if you just want an easy fix.

— You are receiving this because you modified the open/close state. Reply to this email directly or view it on GitHub <

https://github.com/egingric/2016-Racing-Game/issues/159#issuecomment-206556271

— You are receiving this because you authored the thread. Reply to this email directly or view it on GitHub < https://github.com/egingric/2016-Racing-Game/issues/159#issuecomment-206640203

— You are receiving this because you modified the open/close state. Reply to this email directly or view it on GitHub https://github.com/egingric/2016-Racing-Game/issues/159#issuecomment-206651594

msotolon commented 8 years ago

Hey Eric, I removed all unnecessary collision, removed light mass res. on far away assets, decreased my light mass importance volume, removed the "use as occluder" checkbox for some other assets, and even built on medium lighting quality and my performance is just a little better. I'm not sure what it is causing this but it keeps dropping 10 frames always after the 2nd checkpoint. For the most part it looks the same except for the snow, which I took away for this purpose. If you have any recommendations please let me know and I'll make the changes right away.

Thanks in advance!

On Wed, Apr 6, 2016 at 10:02 PM, Mauricio Sotolongo <msotolon@c.ringling.edu

wrote:

I'm on it

On Wed, Apr 6, 2016 at 9:37 PM, Eric D. Gingrich <notifications@github.com

wrote:

It's in if you fix your bugs! Keep fixing them!

Regards, -Eric

On Wed, Apr 6, 2016 at 9:03 PM, MAURICIO notifications@github.com wrote:

Hey Eric, I hadn't seen this but should I fix it? Is it actually in BOR? Because I made a few more fixes but I didn't check them in because you said not to. Regards,

Mauricio

On Wed, Apr 6, 2016 at 4:40 PM, Eric D. Gingrich < notifications@github.com

wrote:

Hey, your level still runs very slow in 4 player splitscreen at 1920x1200

Low hanging fruit would maybe be the snow particle. Take it out if you just want an easy fix.

— You are receiving this because you modified the open/close state. Reply to this email directly or view it on GitHub <

https://github.com/egingric/2016-Racing-Game/issues/159#issuecomment-206556271

— You are receiving this because you authored the thread. Reply to this email directly or view it on GitHub < https://github.com/egingric/2016-Racing-Game/issues/159#issuecomment-206640203

— You are receiving this because you modified the open/close state. Reply to this email directly or view it on GitHub https://github.com/egingric/2016-Racing-Game/issues/159#issuecomment-206651594

egingric commented 8 years ago

Hmm... No snow, and still slow? Did you fix all the errors int he log? That can slow the frame rate sometimes if there is something constantly sending error messages. Lighting quality does not matter for frame rate. The swarm lighting is baked in and does not affect the frame rate. That's a memory thing. Leave it on LQ now that you changed it though. Hopefully it will reduce your level load times.

Watch this video we put on the course site about identifying frame rate problems. https://sites.google.com/a/c.ringling.edu/ga228-game-design-ii/home/identifyingframerateproblems

Regards, -Eric

On Thu, Apr 7, 2016 at 12:34 AM, MAURICIO notifications@github.com wrote:

Hey Eric, I removed all unnecessary collision, removed light mass res. on far away assets, decreased my light mass importance volume, removed the "use as occluder" checkbox for some other assets, and even built on medium lighting quality and my performance is just a little better. I'm not sure what it is causing this but it keeps dropping 10 frames always after the 2nd checkpoint. For the most part it looks the same except for the snow, which I took away for this purpose. If you have any recommendations please let me know and I'll make the changes right away.

Thanks in advance!

On Wed, Apr 6, 2016 at 10:02 PM, Mauricio Sotolongo < msotolon@c.ringling.edu

wrote:

I'm on it

On Wed, Apr 6, 2016 at 9:37 PM, Eric D. Gingrich < notifications@github.com

wrote:

It's in if you fix your bugs! Keep fixing them!

Regards, -Eric

On Wed, Apr 6, 2016 at 9:03 PM, MAURICIO notifications@github.com wrote:

Hey Eric, I hadn't seen this but should I fix it? Is it actually in BOR? Because I made a few more fixes but I didn't check them in because you said not to. Regards,

Mauricio

On Wed, Apr 6, 2016 at 4:40 PM, Eric D. Gingrich < notifications@github.com

wrote:

Hey, your level still runs very slow in 4 player splitscreen at 1920x1200

Low hanging fruit would maybe be the snow particle. Take it out if you just want an easy fix.

— You are receiving this because you modified the open/close state. Reply to this email directly or view it on GitHub <

https://github.com/egingric/2016-Racing-Game/issues/159#issuecomment-206556271

— You are receiving this because you authored the thread. Reply to this email directly or view it on GitHub <

https://github.com/egingric/2016-Racing-Game/issues/159#issuecomment-206640203

— You are receiving this because you modified the open/close state. Reply to this email directly or view it on GitHub < https://github.com/egingric/2016-Racing-Game/issues/159#issuecomment-206651594

— You are receiving this because you authored the thread. Reply to this email directly or view it on GitHub https://github.com/egingric/2016-Racing-Game/issues/159#issuecomment-206692350

egingric commented 8 years ago

Maybe you have too many polys. Your ground plane is very dense for example. Try reducing it. Maybe Amelia has a tip? @ameliamarch

Smoke stack particles might be slowing you down?

ameliamarch commented 8 years ago

Make sure nothing outside of your track has collision, make sure none of your materials are tessellated (this was my main issue), remove any unnecessary event ticks, make sure you don't have scene capture cameras accidentally laying around your level (this happened to Nathan and lowered his frame rate like crazy), also looking at your level through different view modes can be really helpful for pointing out problem areas:

https://docs.unrealengine.com/latest/INT/Engine/Performance/ : has a section about view modes

I can try looking at it in class today...

egingric commented 8 years ago

Good advice. Thanks!

Regards, -Eric

On Thu, Apr 7, 2016 at 2:51 PM, ameliamarch notifications@github.com wrote:

Make sure nothing outside of your track has collision, make sure none of your materials are tessellated (this was my main issue), remove any unnecessary event ticks, make sure you don't have scene capture cameras accidentally laying around your level (this happened to Nathan and lowered his frame rate like crazy), also looking at your level through different view modes can be really helpful for pointing out problem areas:

https://docs.unrealengine.com/latest/INT/Engine/Performance/ : has a section about view modes

I can try looking at it in class today...

— You are receiving this because you authored the thread. Reply to this email directly or view it on GitHub https://github.com/egingric/2016-Racing-Game/issues/159#issuecomment-207048045

msotolon commented 8 years ago

Hey Erick! I added the snow back in, made sure it doesn't go under 30 fps and so far things are looking a lot better, let me know if there are any other fixes to be made. Thank you for all the help!

Mauricio

On Thu, Apr 7, 2016 at 5:31 PM, Eric D. Gingrich notifications@github.com wrote:

Good advice. Thanks!

Regards, -Eric

On Thu, Apr 7, 2016 at 2:51 PM, ameliamarch notifications@github.com wrote:

Make sure nothing outside of your track has collision, make sure none of your materials are tessellated (this was my main issue), remove any unnecessary event ticks, make sure you don't have scene capture cameras accidentally laying around your level (this happened to Nathan and lowered his frame rate like crazy), also looking at your level through different view modes can be really helpful for pointing out problem areas:

https://docs.unrealengine.com/latest/INT/Engine/Performance/ : has a section about view modes

I can try looking at it in class today...

— You are receiving this because you authored the thread. Reply to this email directly or view it on GitHub < https://github.com/egingric/2016-Racing-Game/issues/159#issuecomment-207048045

— You are receiving this because you modified the open/close state. Reply to this email directly or view it on GitHub https://github.com/egingric/2016-Racing-Game/issues/159#issuecomment-207096035