PHYSX: ....\PhysX\src\NpMaterial.cpp (124) 4 : NpMaterial::setRestitution: Invalid value -50.000000 was clamped to [0,1]!
: Material /Game/GA228/02/nclark1/Materials/M_nclark1_pipes.M_nclark1_pipes missing bUsedWithSplineMeshes=True! Default Material will be used in game.
: The material will recompile every editor launch until resaved.
AddConvexElemsToRigidActor: [/Game/GA228/02/nclark1/Static_Meshes/SM_nclark1_IcePlane.SM_nclark1_IcePlane] ConvexElem[0] invalid
: Material /Game/GA228/02/nclark1/Materials/M_nclark1_pipes.M_nclark1_pipes missing bUsedWithStaticLighting=True! Default Material will be used in game.
: The material will recompile every editor launch until resaved.
: Material /Game/GA240/02/nclark1/Materials/M_nclark1_B_metal.M_nclark1_B_metal missing bUsedWithStaticLighting=True! Default Material will be used in game.
: The material will recompile every editor launch until resaved.
PHYSX: ....\PhysX\src\NpMaterial.cpp (124) 4 : NpMaterial::setRestitution: Invalid value -50.000000 was clamped to [0,1]! : Material /Game/GA228/02/nclark1/Materials/M_nclark1_pipes.M_nclark1_pipes missing bUsedWithSplineMeshes=True! Default Material will be used in game. : The material will recompile every editor launch until resaved. AddConvexElemsToRigidActor: [/Game/GA228/02/nclark1/Static_Meshes/SM_nclark1_IcePlane.SM_nclark1_IcePlane] ConvexElem[0] invalid : Material /Game/GA228/02/nclark1/Materials/M_nclark1_pipes.M_nclark1_pipes missing bUsedWithStaticLighting=True! Default Material will be used in game. : The material will recompile every editor launch until resaved. : Material /Game/GA240/02/nclark1/Materials/M_nclark1_B_metal.M_nclark1_B_metal missing bUsedWithStaticLighting=True! Default Material will be used in game. : The material will recompile every editor launch until resaved.