Closed amyworrall closed 11 years ago
as you can read in the "readme", "status" section : Little Busters | OK (Some glitches) | (Broken)
(I have never tried to play Little Busters with an English patch. And my criteria for success in the Japanese version was making sure that inputting the correct choices yielded the correct ending; I have an automated system for testing that.)
Could be a problem with the patch, or could be a problem with rlvm. I would assume rlvm spews something to the console during this, probably of the form "Unsupported opcode [...]". If you could paste anything that gets printed to the console during the broken behaviour, that would narrow down what's happening.
Strange, I was getting this issue in Little Busters, then after 10 days of not touching it (many updates were done during this time) it suddenly works. I wonder if it has to do with RLDev being installed or library versions acting up.
If I were to hazard a guess, either a97f8158cb0f0407e6ee7574fc127b76d62576af or 8355e6720c27b36f0fb797c5f85b1e0e2d021362 were the commits that this was fixed in.
The first patch of those two enabled things like the YES / NO questions about whether you wanted to turn on various minigame systems. The second fixed the CG/music galleries. It's conceivable that this character selection dialog is also implemented in terms of one of those two opcodes.
Should I close this?
That seems highly likely since at the same time, the issue I had with yes/no questions was fixed.
I'm playing Little Busters with the English patch. When I come to a dialog where I can choose one of the characters I've met (as in, "Who should I consider for this mission?"), the choices briefly appear then immediately disappear without letting me click on one.
I'm not sure if I've got a bad version of the English patch, or if RLVM isn't handling the options properly.