Closed eglaysher closed 11 years ago
Here are a few examples:
// From the Refrain (during the part where the car bounces up).
(SEEN9602)(Line 593): Undefined: opcode<1:4:810, 0>(14270, 0, 12704, 255, {RAW : 0a 52 02 61 37 61 00 ( $ ff 20 00 00 00 5c 02 $ ff 8d 01 00 00 5c 00 $ ff 64 00 00 00 $ ff 00 00 00 00 )}, {RAW : 0a 53 02 61 37 61 00 ( $ ff 21 00 00 00 5c 02 $ ff 8d 01 00 00 $ ff ff 00 00 00 )}, {RAW : 0a 54 02 61 37 61 00 ( $ ff 21 00 00 00 5c 02 $ ff 8d 01 00 00 5c 00 $ ff 64 00 00 00 $ ff 00 00 00 00 )}, {RAW : 0a 55 02 61 37 61 00 ( $ ff 22 00 00 00 5c 02 $ ff 8d 01 00 00 $ ff ff 00 00 00 )}, {RAW : 0a 56 02 61 37 61 00 ( $ ff 22 00 00 00 5c 02 $ ff 8d 01 00 00 5c 00 $ ff 64 00 00 00 $ ff 00 00 00 00 )}, {RAW : 0a 57 02})
// From the VS / Battle Start screen
(SEEN8700)(Line 259): Undefined: opcode<1:21:40, 0>(0, {RAW : 0a 04 01 ( 42 54 5f 53 45 5f 41 30 30 41 $ ff 64 00 00 00 $ ff 64 00 00 00 )}, {RAW : 0a 05 01 ( 42 54 5f 53 45 5f 41 30 30 41 $ ff 64 00 00 00 $ ff 64 00 00 00 )}, {RAW : 0a 06 01 ( 42 54 5f 53 45 5f 41 30 30 41 $ ff 64 00 00 00 $ ff 64 00 00 00 )}, {RAW : 0a 07 01 ( 42 54 5f 53 45 5f 41 30 30 41 $ ff 64 00 00 00 $ ff 64 00 00 00 )}, {RAW : 0a 08 01 ( 42 54 5f 53 45 5f 41 30 30 41 $ ff 64 00 00 00 $ ff 64 00 00 00 )}, {RAW : 0a 09 01 ( 42 54 5f 53 45 5f 41 30 30 41 $ ff 64 00 00 00 $ ff 64 00 00 00 )}, {RAW : 0a 0a 01 ( 42 54 5f 53 45 5f 41 30 30 41 $ ff 64 00 00 00 $ ff 64 00 00 00 )}, {RAW : 0a 0b 01 ( 42 54 5f 53 45 5f 41 30 30 41 $ ff 10 27 00 00 $ ff 10 27 00 00 )}, {RAW : 0a 0c 01})
// From the Rin throwing scene.
(SEEN9070)(Line 279): Undefined: opcode<1:4:810, 0>(9342, 0, 0, 0, {RAW : 0a 18 01 61 36 61 00 ( $ ff 10 27 00 00 $ ff de 00 00 00 5c 00 $ ff 01 00 00 00 $ ff 01 00 00 00 )}, {RAW : 0a 19 01})
As copied from #36:
I suspect that this is caused by opcode 1:4:810. I suspect that this is some sort of newer variant of opcode 1:4:800, index_series. Except that it appears to introduce an entirely new way of encoding its parameters.
(Add raw hex dump here.)