eglaysher / rlvm

RealLive clone for Linux and OSX
http://rlvm.net
GNU General Public License v3.0
150 stars 25 forks source link

Can I use it for my own galgame? #52

Closed Endle closed 10 years ago

Endle commented 10 years ago

Hello My friends and I are interesting in such games and we'd like to make one(with no reources from key). Can we use rlvm as our engine? Could there be any manual or hint for that? Thank you.

eglaysher commented 10 years ago

You are entirely free to distribute your game along with rlvm, as long as you follow the GPL. (Note: the GPL only covers rlvm; if you modify rlvm for your game, you need to GPL your changes, but your game files (SEEN.TXT, *.g00, etc) don't have to be.

That said, rlvm isn't a dev kit, doesn't have a compiler, and I suspect that you won't get very far trying to use it as such. Also, I never did a Windows port, so you'll either need to do that porting yourself (patches welcome!). Also, if you're going to try to use VisualArt's RealLiveMAX as your compiler, you'll find that rlvm doesn't have support for it (again, patches welcome. I never really looked into support RLM).