eglaysher / rlvm

RealLive clone for Linux and OSX
http://rlvm.net
GNU General Public License v3.0
152 stars 26 forks source link

rlvm confused about sound Volumes #7

Closed eglaysher closed 13 years ago

eglaysher commented 13 years ago

In almost all cases, I've hooked methods like SetKoeVolMod() and koeSetVolume() to the same underlying values. This is wrong!

XXXVolMod() is a knob the player can turn to adjust the volume of a class of channels against another. xxxSetVolume() is a programmatic control the game programmer can tweak for sounds to be loud relative to each other.

eglaysher commented 13 years ago

Rename seVolume to seVolumeMod.

This completes separating the user controlled volumes from the script volumes.

Closed by eba389516a2bc225c2743e537d766b922efe0d77