This should represent initial design into loading and creation of items aka entities during run time. This should extract loading data for components from database (GameDirector).
It also needs to be accessible from script, and since coordinators are templatized on item component types make-up, we need a way to switch which one to create using specific type as a template argument and pass required parameters to ctor of that component.
This should represent initial design into loading and creation of items aka entities during run time. This should extract loading data for components from database (GameDirector).
It also needs to be accessible from script, and since coordinators are templatized on item component types make-up, we need a way to switch which one to create using specific type as a template argument and pass required parameters to ctor of that component.
Research on to extend db schema for GameDirector.