Closed JyeGuru closed 3 years ago
@JyeGuru Thanks for the notes!
This should hopefully be fixed in the next version that I'm working on - the mod is now compiled into a .dll with assets, so I believe that should fix the reference error. In general I've made a number of other improvements to ensure the mod can work better on a multiplayer server (and I've been testing it out myself with a local server). I'll try this scenario out too before I release the next version.
Should be fixed now in the latest version - I tested it on my local server without issues.
When launching a server using
--addModPath
to store mods somewhere other than the server's actual mod folder, this mod fails to load:Workaround is to copy VSEssentials.dll into the same additional mod path folder alongside the mod zip, however this also generates a warning because the game attempts to load Essentials twice.
Reproduction steps:
VintagestoryServer.exe --addModPath "folder\with\mod.zip"
Why/Use Case: I host multiple instances of VS on the server I run for friends with different sets of mods. Using
--addModPath
along with--dataPath
I can use the single install of the game to do this and store separate configs.