Closed zPirroZ3007 closed 1 year ago
To fix the problem with player standing up after relog/world change etc. Just use on PacketPlayOutEntityMetadata:
conn.sendPacket(new PacketPlayOutEntityMetadata(entityPlayer.getId(), playerDW, true));
Ill give this a shot, thanks!
To fix the problem with player standing up after relog/world change etc. Just use on PacketPlayOutEntityMetadata:
conn.sendPacket(new PacketPlayOutEntityMetadata(entityPlayer.getId(), playerDW, true));