Enemy spawn feature is working in a basic form, still improvements need to be made such as:
Handling when the player has just loaded the game and is falling from the sky. Currently the active zone is being calculated correctly, causing more monsters than needed to spawn.
Splitting the spawn system class: I am currently in the process of doing this, which you can see in 'EnemySpawn' & 'SpawnRate'
Code Style fixes and updated comments.
Currently working:
When the player has destroyed enemies that are generated after first landing. The enemies seem to be generating according to the rules specified in the code however more testing must be done.
Working based on this requirement: https://github.com/egordorichev/LastTry/issues/53
Enemy spawn feature is working in a basic form, still improvements need to be made such as:
Handling when the player has just loaded the game and is falling from the sky. Currently the active zone is being calculated correctly, causing more monsters than needed to spawn.
Splitting the spawn system class: I am currently in the process of doing this, which you can see in 'EnemySpawn' & 'SpawnRate'
Code Style fixes and updated comments.
Currently working: When the player has destroyed enemies that are generated after first landing. The enemies seem to be generating according to the rules specified in the code however more testing must be done.