Open matheusmortatti opened 3 years ago
When running a game in, lets say, draw mode SCREEN_STRETCH (which sets the resolution of the console to 64x64), the menu popup should get drawn ignoring that and keeping the 128px resolution.
SCREEN_STRETCH
Example from Another World:
Implemented separate system ram
Turns out, this change broke complex cards like danktombs, due to threads accessing ram at the same time.
When running a game in, lets say, draw mode
SCREEN_STRETCH
(which sets the resolution of the console to 64x64), the menu popup should get drawn ignoring that and keeping the 128px resolution.Example from Another World: