ehrpg / qstar

A new and easy to learn (Pen & Paper) RPG system that's setting agnostic.
https://ehrpg.github.io/qstar/
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Poison rules #8

Open johannes-z opened 7 years ago

johannes-z commented 7 years ago

When a character is subjected to a poison, drug or other impeding substance (called only poison further on), this rule applies. For now, we have two different rules how to handle this:

  1. The DC of the poison defines how much endurance you need in order to resist it. If the character's endurance is below the DC, they get affected. Otherwise it has no or only secondary effects on the character.
  2. Poison deals a total of endurance damage (f.e. 50 poison damage). Each round/tick the poison deals some damage (f.e. 5 damage per round), or you roll for the damage (f.e. 1d6 damage). More buff characters still get the endurance damage, but they avoid falling unconscious due to too low endurance. Secondary effects apply normally to any character.

Task: Decide on either of the two variants, or come up with a better one.